A Note on Branching Within a Shader

A gpu picks up the fork in the road

Slightly Incremental Ray Tracing In One Weekend

Reflecting on a cursed cross over

Fooling Around with Foveated Rendering

Seeing what's right in front of me

Using Bytecode Surgery to Create an Ouroboros

Falling head over heels down the Python rabbit hole

Quick Notes on Differentiable Monte Carlo Simulations

Reversing Expectations

Differentiable Dithering

Coloring with calculus

Art Class With Leibniz

Doodling with derivatives

Optimizing an Open Source Texture Synthesis Library

Adventures in learning to profile.

A Note on Ray Marching with Heightfields

Short stepping to avoid collisions

Optimal Stopping Policies

Theoretical Recruiting

The PCP Theorem and the Hardness of Approximation

An introduction to the applications of the PCP theorem

The Alias Method for Fast Weighted Random

Constant time draws from a discrete distribution.